Louisiana Horiz Blue.png
  • HOME

  • ABOUT

  • CONFERENCES

  • STUDENTS

    • STUDENTS RESOURCES
    • ASSOCIATION OFFICERS
  • COLLEGIATE DECA

  • ADVISORS

    • ADVISOR RESOURCES
    • BRING DECA TO YOUR CAMPUS
  • CONNECT

    • PARTNERSHIP
    • JUDGE
    • ALUMNI & PROFESSIONAL MEMBERS
  • BLOG

  • More

    Use tab to navigate through the menu items.
    To see this working, head to your live site.
    • All Posts
    • My Posts
    earcvrwyqml
    Mar 02

    League of Legends Preseason 2022 Patch 11.23 Overview

    in General Discussions

    Preseason has always been Riot’s testing ground to introduce new meta-defining changes in League of Legends Account . However, unlike the last couple of preseasons, season 12 preseason will not have any significant changes; instead, Riot will improve the existing game system.

    The main spotlight of the 2022 preseason is the introduction of the new Chemtech and Hextech drake. In addition to that, Riot is also adding a couple of new Mythic and Legendary items while changing some of the existing ones.

    2022 LoL Preseason Changes | A Quick Rundown

    Chemtech Drake — Slaying it will grant bonus damage against enemies with more current health than you (up to a 5% increase per stack). The Chemtech Dragon Soul will grant the entire team a “brief second life after they die.” Terrain-wise, gas zones will emerge in four jungle locations and will camouflage any champion that passes through. Fortunately, enemies will still be revealed by Control Wards, Scryer’s Blooms, and “all other things that reveal invisible units.”

    Hextech Drake — Slaying it will grant bonus attack speed and ability haste (5% AS and 5 AH per stack, respectively). The Hextech Dragon Soul will grant the entire team a unique ability that’ll add a chain lighting slow to their basic attacks and abilities. As for Hextech terrain, pairs of Hex-gates will appear across the map and will allow champions to quickly travel from one location to its paired counterpart. These gates will require a brief channeling period.

    Objective Bounties — These will only activate when a team is “sufficiently behind” and will be highlighted on the minimap for both teams. If the losing team happens to take an objective with an active bounty, every member of the team will receive the exact same amount of bounty gold. These bounties will be calculated based on the following four factors: XP lead, Gold lead, Dragon lead, and finally Turret lead. The base amounts of additional gold gained by taking any objective with an active bounty are as follows: Baron/Elder Dragon (500g); Dragon/Rift Herald (500g); Outer Turret (250g); Inner Turret (400g); Base Turret (400g). As the losing team falls even further behind, these bounties will increase by up to an additional 60%, giving the losing team a potential way of mounting a comeback.

    Rift Scuttler — The first Rift Scuttler in the game will have 35% less HP and will grant 80% less XP. Additionally, it’ll be reduced in size to match its lower value. An interesting change, no doubt, and a much-needed one as well. Th